2/04/2013


matt CORBITT andrew RAFFEL - Pop_Up Display



Exploring the trend of the short-term sales space, a pop-up shop was designed taking inspiration from the skill-crane arcade game. The shop acts much like an automated teller machine, where the users don't inhabit the space but take a single position for the observance and subsequent acquiring of a toy. The concept generates spectacle through the use of a team of robotic claws. Each claw moves along a tracked path picking up a toy and delivering it to the recipient. The tunnel frame is defined by an elevated midpoint. Working in parallel the tunnels bent semblance and the teams choreographed manner creates a surprising hide-and-reveal effect, where each claw emerges from the far end of the tunnel and either spins then slides towards the recipient or teases those awaiting by retreating to the back. This sequence extends to each claw creating an eccentric dance of alternation.











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